Sniper Elite V2 cover

Sniper Elite V2 is the 2012 sequel to Sniper Elite, and is the second game in the Sniper Elite series. It is developed by Rebellion Developments, and it is published by 505 Games (although Rebellion published it for PC).


In 2011, Rebellion announced that it was co-publishing the title with 505 Games. It was released in May 2012, the game has been described as a "reboot" of the original Sniper Elite, rather than a sequel. The initial announcement only referred to a release on the Xbox 360 and PlayStation 3, though in response to calls from fans, Rebellion announced it was to self-publish a PC version through shops and via the Steam online games retailer at the same time as the console version.

On February 5th, 2013 Rebellion announced an upcoming Wii U port. This port lacks multiplayer, co-op and DLC support. It was released on May 21st later that year.

Gameplay Edit

Sniper Elite V2 is a Third-person shooter that stresses employing stealth, rather than using brute force. Fairburne uses several WWII-era weapons, including sniper rifles, a silenced Welrod pistol, sub-machine guns and German and Soviet hand grenades (which can be also used to make Tripmines. One of the main features of the title is the realistic Ballistics, involving factors such as bullet drop, wind strength, and the effect of holding one's breath when attempting a shot. Sniping gameplay is from a first person Telescopic sight view, whereas movement and use of all other weapons is in third person view.

A major difference from the original Sniper Elite is the introduction of a controversial ‘X-Ray Kill Cam’, which activates when the player makes a particularly extreme shot. The view then follows the path of the bullet in slow motion before slowing further as it reaches its target, whereupon the target’s body is rendered as an anatomical cutaway to show the bullet’s passage through the body and the damage it causes to organs and bones. Other new elements include being able to mark enemy fighters to highlight their position along with target information, and a white-outlined figure which marks the point where enemy soldiers last spotted the player so that players can make their escape.

Gameplay Features Edit

  • Enemy Tagging: The ability to tag enemy units and trucks is present. The player has to use binoculars to tag enemies.
  • Last Known Position: A ghost image will appear as a last known position when the enemy has lost sight of use. Helpful by giving you hints on where the enemy will be looking.
  • Threat Indicator: A threat indicator shows when the enemy has awareness of you. White shows enemy is about to discover you. Yellow shows enemy is suspicious and will investigate. Red shows that you have been spotted and actively targeted.

Difficulty Settings Edit

The game provides 3 difficulty settings as well as a custom option to tweak setting for a unique setting.

  • Cadet
  • Marksman
  • Sniper Elite

Custom options Edit

  • Enemy Skill
  • Ballistic Realism
  • Tactical Assistance


The main character is Karl Fairburne, an OSS officer who is inserted into Berlin in 1945, during the final days of World War II. It references Operation Paperclip and its predecessor Operation Overcast, the plan by the USA to recruit the scientists of Germany. Fairburne comes up against both Nazi and Soviet Union opponents as he tracks key individuals involved with the development of the V2 Rocket.

The campaign begins with a tutorial mission, where the player must assassinate German Major-General Hans von Eisenberg who is attempting to defect to the Soviets. The next mission is a slightly altered version of the demo, where the player is sent to capture Dr. Gunther Kreidl, a Nazi scientist, and escape with his documents. Next, Fairburne infiltrates a V-2 rocket production facility in search of another scientist, Dr. Schwaiger, who is willing to defect to the United States, but Fairburne is discovered and must fight his way out of the facility. Fairburne decides to steal a cache of explosives and destroy a bridge to distract the Soviets and Germans while he slips behind them and rescues Schwaiger. The plan works and Fairburne heads off to a place called Opernplatz, where he finds Schwaiger and is forced to hold off waves of Soviet troops who have discovered their position. Schwaiger is shot in the process, and before he dies, he says "tabun". Fairburne, clueless, goes to find Dr. Müller, whom he assassinates from his command tower. With no location of V-2 launching site, he goes to a Soviet HQ, where he finds that Tabun is a nerve gas carried by the V-2 rockets that are about to launch on London. With only information that location is somewhere outside Berlin, Fairburne goes to the Berlin office of Dr. Wolff, the mastermind behind the project, to find more information. The office has been already destroyed, but Fairburne finds a ripped notebook and establishes that Wolff is about to escape from an airfield. Fairburne arrives at another building just in time to retrieve from a fireplace a map detailing V-2 storage facilities. He sets out to destroy the rockets. With only Wolff left, Fairburne goes back to the Brandenburg Gate, where he had assassinated von Eisenberg few days earlier. Fairburne climbs on top of the structure and, as Wolff is about to escape in a car, he shoots, causing the car to run off the road and crash, killing Wolff instantly. Fairburne remarks that WWII is over but the Cold War has just begun, in which he has acted as the first American combatant.

Missions Edit

Campaign Edit

  1. Prologue
  2. Schönberg Streets
  3. Mittelwerk Facility
  4. Kaiser-Friedrich Museum
  5. Opernplatz
  6. St. Olibartus Church
  7. Tiergarten Flak Tower
  8. Karlshorst Command Post
  9. Kreuzberg Headquarters
  10. Köpenick Launch Site
  11. Brandenburg Gate

DLC Edit

  1. Assassinate the Führer
  2. Neudorf Outpost
  3. Landwehr Canal
  4. St. Pierre

Weapons Edit

Rifles Edit

Sniper Rifles Edit

  • Lee Enfield Mk. lll
  • Arisaka type 99
  • Springfield M1903
  • Mosin Nagant
  • Gewehr 43
  • Karabiner 98k (DLC)
  • SVT-40 (DLC)
  • Lee-Enfield No.1 Mk. III (DLC)
  • Type 99 (DLC)
  • M1-D Garand (DLC)
  • M1 Carbine (DLC)

Secondary Weapons Edit

Submachine Guns Edit

  • Thompson M1
  • MP40
  • PPSh-41
  • Błyskawica (DLC)

Assault Rifles Edit

  • MP44 (DLC)

Launchers Edit

  • Panzerfaust

Pistols Edit

  • Welrod
  • M1911
  • Luger P08
  • Webley Mk IV (DLC)
  • Tokarev TT-33 (DLC)

Mounted Weapons Edit

  • MG42

Equipment Edit

Explosives Edit

  • M24 Stielhandgranate
  • F-1 Hand Grenade
  • Trip Mine
  • Land Mine
  • Dynamite

Distraction Items Edit

  • Rock


Sniper Elite V2 gained mixed to positive reviews on Metacritic, earning it a scores of 65, 70, 64 and 58 for the Xbox 360, PS3, PC and Wii U versions accordingly.

Game Informer gave the game an 8.25/10. GameSpot gave the game a 6/10 on account of the "dumb AI". IGN gave the game an 8/10, praising the "X-Ray Killcam" feature. AllThatzGaming gave the game a 7/10 praising the co-op game modes particularly Overwatch for "requiring teamwork".

Trivia Edit

  • Enemies will spawn out of thin air after you pass a trigger point on the map, in some cases they will actually stop walking and freeze in place if you go to far away from them. They will be about to round a corner and hit a trip mine you set and you back up as to not get killed by the blast and they never come around the corner, if you approach the corner they will start walking again.